Art as navigation, usable by everyone
Challenge: Drawings do not work with a keyboard or a screen reader on their own.
What we did: Every sign, map pin and portrait is a real link or button with a text label. The map also comes with a plain list, so nothing depends on pointing at a picture.
Rich illustrations, fast pages
Challenge: Big scenes are heavy, and phones are slow.
What we did: Each image ships in AVIF or WebP at the size the screen needs. The headline font went from 121 KB to 57 KB after subsetting, and scripts load only where there is interaction.
Three languages, one story
Challenge: Names, places and facts can drift apart once a site is translated three times.
What we did: A single reference feeds all three versions, and place names stay the same in every language. Automated checks compare the versions page by page.
A wide scene on a narrow phone
Challenge: A village scene designed for a big screen gets cropped on a phone.
What we did: On phones the scene becomes a horizontal swipe, with a hint that reads "Swipe to stroll around the Village", and the signpost menu turns into buttons.
A young audience needs extra care
Challenge: Children are the readers, but adults make the decisions.
What we did: Forms are for adults only and live in a parents area. The music is off until someone turns it on, then keeps playing between pages. No Google Analytics.